Managing Sections & Presets
GDDKit operates on a modular section structure. Instead of working with one massive, unmanageable text file, your design document is divided into clean, focused sections.
These sections can be easily reordered, customized, and styled.
Section Presets
When you create a project, or when you click Add Section, you can select from 12 built-in presets. Each preset comes with an industry-standard template content to guide your writing:
| Preset Key | Preset Name | Description & Template Content |
|---|---|---|
overview | Overview | High-level summary, target audience, core pillars, and competitor comparison. |
coreLoop | Core Loop | The central gameplay loop: action, feedback, and rewards. |
mechanics | Mechanics | Detailed player movement, combat systems, inputs, and interactions. |
story | Story & Narrative | Plot outline, backstory, pacing, themes, and narrative style. |
characters | Characters | Protagonists, antagonists, NPCs, stats, and character arcs. |
world | World & Lore | Game setting, world geography, history, factions, and rules. |
artDirection | Art Direction | Visual style, color palettes, references, UI styling, and asset list. |
audioDirection | Audio Direction | Sound effects list, musical score references, and voiceover guidelines. |
uiUx | UI / UX | Menu flows, HUD elements, control schemes, and accessibility options. |
technicalSpecs | Technical Specs | Game engine, tooling, performance targets, database structure, and netcode. |
scope | Scope | Feature list, minimum viable product (MVP) scope, and cut features list. |
milestones | Milestones | Development phases (Pre-production, Alpha, Beta, Gold) and roadmaps. |
Adding Custom Sections
If your game requires a section not covered by the presets (for example, Monetization Model, Localization Plan, or AI Systems):
- Click the Add Section button (
+icon) at the bottom of the left sidebar. - Choose Custom Blank Section.
- Type a Display Name for the section.
- (Optional) Choose a custom icon.
- Click Add.
Managing Sections via Context Menu
You can easily configure sections directly from the Left Sidebar using the Right-Click Context Menu. Right-click any section card to perform these actions:
- Rename / Edit Section: Edit the title or visual icon configuration of the section.
- Save as Preset: Save the active section’s contents as a custom preset. It will become available in the “Saved” category of the Add Section dialog for future use.
- Delete Section: Instantly deletes the section from your document.
Reordering Sections (Drag & Drop)
The order of sections in your left sidebar represents the exact order in which they will be exported to Markdown or PDF.
To change the layout structure:
- Click and hold a section card in the Left Sidebar.
- Drag it up or down to your desired position.
- Release the mouse button.
- GDDKit will instantly re-arrange the document structure.
Deleting Sections
If a section is no longer needed:
- Right-click the section in the Left Sidebar and choose Delete.
- Confirm the deletion in the dialog.